First Day at Maze Corp.
A downloadable game for Windows
Your first day at Maze Corp.
Surely, nothing can go wrong...
Use the tools provided to you to navigate the office and make it through your first day without being terminated.
Made for Brackeys Game Jam 2025.1
Check out Jordan's write-up on how we did our graphics https://hillj35.github.io/Portfolio/blog/maze-corp-graphics/
Changelog
0.1.1
- Fixed UI scaling (for ultra-wide monitors).
- Fixed an issue where being on a task target when a task starts would cause the target to disable itself too early, soft-locking the player.
Credits
Developed By
Music & "Beezlebob" By
Play Testing
Allison Martin, Cody Steimle, Ro Panuganti
Sourced Assets
Controller Prompts: https://opengameart.org/users/jstatz
General SFX: https://shapeforms.itch.io
Icons: https://game-icons.net
Keyboard SFX: https://freesound.org/people/Robhog
Low Poly Human (Rigged): https://fullbongrip.itch.io
Low Poly Office Props: https://rrfreelance.itch.io
Printing SFX: https://freesound.org/people/jaredpass24
Vending Machine SFX: https://pixabay.com/users/freesound_community-46691455
Special Thanks
Allison Martin, Ben Grassel, Colbydude's Repose, Ice Cavern
Status | Released |
Platforms | Windows |
Authors | IceCavern Games, Colbydude, jordan-hill |
Genre | Puzzle |
Made with | Unity |
Tags | First-Person, Grayscale, maze, Short, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Comments
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Super fun concept that rewards replaying and a lot of creativity through how the player navigates the primary mechanic of drawing! Would love to see this one continue! The difficulty is fair and part of the game design without being punishing or inaccessible, and the visual style plays well into mundane office vibes!